/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package net.sf.l2j.gameserver.network.clientpackets;

import java.sql.Connection;
import java.sql.PreparedStatement;
import java.util.logging.Logger;

import net.sf.l2j.L2DatabaseFactory;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.network.SystemMessageId;
import net.sf.l2j.gameserver.network.serverpackets.FriendList;
import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;

/**
 *  format  cdd
 */
public final class RequestAnswerFriendInvite extends L2GameClientPacket
{
	private static final String _C__5F_REQUESTANSWERFRIENDINVITE = "[C] 5F RequestAnswerFriendInvite";
	private static Logger _log = Logger.getLogger(RequestAnswerFriendInvite.class.getName());

	private int _response;

	@Override
	protected void readImpl()
	{
		_response = readD();
	}

	@Override
	protected void runImpl()
	{
		L2PcInstance player = getClient().getActiveChar();
    	if(player != null)
        {
    		L2PcInstance requestor = player.getActiveRequester();
    		if (requestor == null)
    		    return;

    		if (_response == 1)
            {
        		Connection con = null;
        		try
        		{
        		    con = L2DatabaseFactory.getInstance().getConnection();
        		    PreparedStatement statement = con.prepareStatement("INSERT INTO character_friends (char_id, friend_id) VALUES (?,?), (?,?)");
                    statement.setInt(1, requestor.getObjectId());
                    statement.setInt(2, player.getObjectId());
                    statement.setInt(3, player.getObjectId());
                    statement.setInt(4, requestor.getObjectId());
        		    statement.execute();
        		    statement.close();
        			SystemMessage msg = SystemMessage.getSystemMessage(SystemMessageId.YOU_HAVE_SUCCEEDED_INVITING_FRIEND);
        			requestor.sendPacket(msg);

        			// Player added to your friendlist
            		msg = SystemMessage.getSystemMessage(SystemMessageId.S1_ADDED_TO_FRIENDS).addPcName(player);
            		requestor.sendPacket(msg);
            		requestor.getFriendList().add(player.getObjectId());
            		
        			// has joined as friend.
            		msg = SystemMessage.getSystemMessage(SystemMessageId.S1_JOINED_AS_FRIEND).addPcName(requestor);
            		player.sendPacket(msg);
            		player.getFriendList().add(requestor.getObjectId());
            		
            		// update friendLists *heavy method*
					requestor.sendPacket(new FriendList(requestor));
					player.sendPacket(new FriendList(player));
        		}
        		catch (Exception e)
        		{
        		    _log.warning("could not add friend objectid: "+ e);
        		}
        		finally
        		{
        		    try { con.close(); } catch (Exception e) {}
        		}
    		} 
    		else
    			requestor.sendPacket(SystemMessageId.FAILED_TO_INVITE_A_FRIEND);

    		player.setActiveRequester(null);
    		requestor.onTransactionResponse();
        }
	}

	/* (non-Javadoc)
	 * @see net.sf.l2j.gameserver.network.clientpackets.ClientBasePacket#getType()
	 */
	@Override
	public String getType()
	{
		return _C__5F_REQUESTANSWERFRIENDINVITE;
	}
}